AI Insights · Timothy · July 2021
Historical Games Performance in Netherlands Q2 2021
Explore the performance trends of the top 5 historical games on a unified platform in the Netherlands during Q2 2021, including weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 historical games in the Netherlands demonstrated varying performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals intriguing insights into these metrics for each game.
Rise of Kingdoms from Lilith Games saw a mixed performance in Q2 2021. Weekly revenue fluctuated, peaking at around $80.9K in late March and dipping to approximately $47.8K by mid-April. Downloads surged notably towards the end of May, reaching about 5.8K, while active users peaked at 21.9K in early June.
Warpath: Ace Shooter, also from Lilith Games, experienced a steady increase in revenue, culminating at around $42.4K in late May. The game’s downloads showed a declining trend, starting at 8K in late March and stabilizing around 3K by the end of June. Active users remained relatively stable, peaking at 21.2K in early April.
Rise of Castles: Fire and War by LONG TECH NETWORK LIMITED reported a varied revenue trend, with a high of approximately $33.0K in early May and a low of $23.0K in mid-June. Downloads saw a significant drop, reaching as low as 623 in mid-June. Active users showed a slight decline, peaking at 17.9K in early May and tapering to around 14.6K by the end of June.
Guns of Glory: Lost Island from FunPlus International AG had relatively stable revenue, averaging around $26K to $32K throughout the quarter. Downloads saw a sharp decline, starting at 4.7K in late March and dropping to 557 by the end of June. Active users also decreased, from 12.3K in late March to about 5.4K by the end of June.
Finally, June’s Journey: Hidden Objects by wooga showed a consistent revenue pattern, hovering around $23K to $30K throughout the quarter. Downloads increased steadily, peaking at 3.5K by the end of June. Active users remained robust, peaking at approximately 64.9K in mid-April.
These insights, derived from Sensor Tower data, highlight the dynamic nature of the historical games market in the Netherlands. For more detailed analytics and trends, visit Sensor Tower.